

Achieving certain milestones grants 'Evolution Points' that can then be spent on boosting your fighter's core attributes, be it enhancing the speed and power of kicks and punches, or your fighter's resilience and stamina.

It's striking that balance between generating hype for each fight, maintaining fitness, and evolving your fighter that provides Career Mode's hook. How you allocate your time between fights is entirely down to you, and if you push too hard during training, you run the risk of going from peak fitness to incurring an injury that will take time and costly therapy to fix. That's due to UFC 4's Career Mode being a marked improvement upon what's gone before, with new abilities learned by inviting other fighters to spar with you, moves levelled-up gradually the more you use them, and the ability to watch tapes revealing a rival opponent's 'gameplan' – showing their rating, fighting style, and other salient details that help give you an edge. Once you're into the whole thing, it becomes quite difficult to hit the 'quit career' button to take a break – you'll feel fully invested in your fighter and their journey. The cycle of accepting fights against challengers, then subsequently training for the main event, allocating time to promotion, sponsorships, and sharpening your skills, proves endlessly compelling.
EA SPORTS UFC 4 FORUM FREE
The result is a tighter, far more focused experience, free of fripperies.Īs it should do, Career Mode is at the centre of UFC 4, enabling you to take your custom fighter (or one of the existing fighters from the roster) from obscurity to burgeoning UFC contender, and ultimately to the hallowed ranks of 'GOAT'. Few stones have been left unturned for UFC 4, while developer EA Vancouver has stripped away the gimmicks, like Snoop Dogg commentary and the largely redundant Ultimate Team mode (more at home in FIFA, Madden, and NHL where there are actual teams), to really zone in on polishing the best bits and ensuring they stand out. Grappling and ground work is much easier now, too, with three options on the left stick to choose from to get your opponent into ground and pound position, grapple into a submission, or get up from the canvas. The nuts and bolts of the thing have been resolutely oiled and tinkered with, too, simplifying the previously annoying submission mechanics, while giving fans of the original stick-twiddling version the 'legacy controls' option to play with.

The Career Mode, in particular, proves simultaneously straightforward, deep, and involving. And EA Sports UFC 4 is 'the best one yet,' as often tends to be the case with new entries in a sports game franchise. Okay, maybe not.Įver since acquiring the UFC licence and releasing the first entry in the series, back in 2014, each iteration has effectively built upon what came before it, with meaningful refinements and features that bolster both its realism and accessibility without ever diluting the experience. EA Sports UFC 4 does a fantastic job in simulating what it feels like to deliver (and take) strikes during a competitive bout, and I'd know, because I took a punch to the face and had a hurty shin one time. Taking even a single punch to the mouth is bloody horrible (especially if you stupidly forget to put in your gum shield), so the thought of eating flurries of kicks and punches to the head isn't particularly appealing.

Since taking up a martial art, more than four years ago, I have an appreciation of what it must take to fight in the UFC.
